<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-36102085</id><updated>2011-08-04T08:31:40.453+01:00</updated><title type='text'>Viz•Arch | Architectural Visualization: SketchUp, Cheetah3D, modo:Tower</title><subtitle type='html'>This is a space where I'll be posting my work in the above programs past and present, as and when they become available. I also hope to be showing the creation of some models via Works In Progress. 
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Please see the &lt;b&gt;'Other Projects'&lt;/b&gt; link in the sidebar for more work.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://vizarch3.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36102085/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://vizarch3.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Tim Danaher</name><uri>http://www.blogger.com/profile/03089259720924110890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>3</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-36102085.post-116098221837317920</id><published>2006-10-16T08:02:00.000+01:00</published><updated>2006-10-20T10:10:08.736+01:00</updated><title type='text'>Gyratory Tower Modelled in SketchUp</title><content type='html'>&lt;a href="http://img181.imageshack.us/img181/4076/turningtorsosinglestoreyexplode2ri0.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px;" src="http://img181.imageshack.us/img181/4076/turningtorsosinglestoreyexplode2ri0.jpg" border="0" alt="" /&gt;&lt;/a&gt;

This model is based on Santiago Calatrava's famous 'Turning Torso' building in Malmö, Sweden. It was one of my attempts to see how far I could push &lt;a href="http://www.sketchup.com"&gt;SketchUp&lt;/a&gt;. SketchUp is often thought of as an 'orthogonal' modeller – I hope that the above model shows otherwise. Basically one floor was modelled, then 'twisted'. After some clean-up, the single storey was turned into a component, then a 3-storey unit was created, complete with structural spars, again as a component. Each 3-storey unit was then duplicated and rotated to create the final effect. The beauty of modelling as a component at each stage was that changes made at any level would 'filter up' to the rest of the model.
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Here's an animation of the SketchUp model hosted at YouTube:
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&lt;object width="425" height="340"&gt;&lt;param name="movie" value="http://www.youtube.com/v/AaRtXsPQee8"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/AaRtXsPQee8" type="application/x-shockwave-flash" width="425" height="340"&gt;&lt;/embed&gt;&lt;/object&gt;
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This is done using SketchUp's 'X-Ray' mode, so you can see more of the structure.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/36102085-116098221837317920?l=vizarch3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vizarch3.blogspot.com/feeds/116098221837317920/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=36102085&amp;postID=116098221837317920' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36102085/posts/default/116098221837317920'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36102085/posts/default/116098221837317920'/><link rel='alternate' type='text/html' href='http://vizarch3.blogspot.com/2006/10/gyratory-tower-modelled-in-sketchup.html' title='Gyratory Tower Modelled in SketchUp'/><author><name>Tim Danaher</name><uri>http://www.blogger.com/profile/03089259720924110890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-36102085.post-116098212927477385</id><published>2006-10-16T08:01:00.000+01:00</published><updated>2006-10-16T08:37:02.836+01:00</updated><title type='text'>Gyratory Tower Model Rendered in Cheetah3D</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/1864/470/1600/TurningTorso_Cheetah_3_Blogger.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/1864/470/400/TurningTorso_Cheetah_3_Blogger.jpg" alt="" border="0" /&gt;&lt;/a&gt;

Here's the model rendered in &lt;a href="http://www.cheetah3D.com"&gt;Cheetah 3D&lt;/a&gt; – as close as possible to the original &lt;a href="http://www.sketchUp.com"&gt;SketchUp&lt;/a&gt; model (see previous post) to allow for comparison between the effects obtained. This is another &lt;a href="http://www.debevec.org"&gt;HDRI&lt;/a&gt; render, using the sky background from the SketchUp render as an HDRI to 'light' the scene. That's why the surfaces are picking up and subtly reflecting the colours from the sky.
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I've deliberately left the Radiosity samples on this render low, because it gives a nice 'fractal noise' mottling effect to the structural surfaces – it lends it a bit of surface 'wear &amp;amp; tear'. However, I can't help feeling that there should be some sun reflections in the glass – I'll have to try and fake that.
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Another quick animation to test out Cheetah's Spline Following and Target tags. The YouTube compression spoils the subtle effects of the HDRI shading, unfortunately.
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&lt;object width="425" height="340"&gt;&lt;param name="movie" value="http://www.youtube.com/v/cfDrWe5daGY"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/cfDrWe5daGY" type="application/x-shockwave-flash" width="425" height="340"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/36102085-116098212927477385?l=vizarch3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vizarch3.blogspot.com/feeds/116098212927477385/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=36102085&amp;postID=116098212927477385' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36102085/posts/default/116098212927477385'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36102085/posts/default/116098212927477385'/><link rel='alternate' type='text/html' href='http://vizarch3.blogspot.com/2006/10/gyratory-tower-model-rendered-in_16.html' title='Gyratory Tower Model Rendered in Cheetah3D'/><author><name>Tim Danaher</name><uri>http://www.blogger.com/profile/03089259720924110890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-36102085.post-116098167312052408</id><published>2006-10-16T07:52:00.000+01:00</published><updated>2006-10-16T08:04:33.430+01:00</updated><title type='text'>Gyratory Tower Model Rendered in Cheetah3D-2</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img217.imageshack.us/img217/9683/turningtorsocheetah1bloggerhx4.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 400px;" src="http://img217.imageshack.us/img217/9683/turningtorsocheetah1bloggerhx4.jpg" alt="" border="0" /&gt;&lt;/a&gt;

Here's a quick render of the same Gyratory tower model rendered in &lt;a href="http://www.cheetah3d.com"&gt;Cheetah3D&lt;/a&gt;. This is a low-cost, highly-capable 3D app written by Martin Wengenmayer. It contains a great rendering engine and can produce HDRI and Radiosity renders very simply.

It also takes full advantage of the four processors in my &lt;a href="http://www.apple.com/macpro"&gt;Mac Pro&lt;/a&gt;...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/36102085-116098167312052408?l=vizarch3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vizarch3.blogspot.com/feeds/116098167312052408/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=36102085&amp;postID=116098167312052408' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36102085/posts/default/116098167312052408'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36102085/posts/default/116098167312052408'/><link rel='alternate' type='text/html' href='http://vizarch3.blogspot.com/2006/10/gyratory-tower-model-rendered-in.html' title='Gyratory Tower Model Rendered in Cheetah3D-2'/><author><name>Tim Danaher</name><uri>http://www.blogger.com/profile/03089259720924110890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry></feed>
